Class Exercise 3 – Examine the time and space continuum between motion comics and printed comics

Comics have been a pervasive form of reading, in fact I would highly regard it as a popular culture that seeks a ubiquitous approach among the likemindedness. I was never once a comic fan, though the occasional snippets on the newspaper should suffice, I think any form of art that requires image, layout, narrative, conceptualization to art direction, planning and executing are to be noted in order to give its recognition to the artist.
So, before we go into the difference of motion comic and printed comics, it is good to know what they are first before establishing any state of comparisons. When we talk about printed comics, we are referring to analogue modes of medium, that includes mostly printed medium such as books, publications, etc. And motion comics is what, I find, a transcendence of analogue mediums that seeks to deploy technological advancement found in our daily lives, such as digitization, interactivity, and so on.

So now let’s explore some of the key difference highlighted between these two format of comics.

Main Differences between motion comics and printed comics:

1) Print comics allow readers to have control of time; the ability to move back and forward anytime while reading it with ease. Not so much in motion comics as time moves on and the ability to control is subjected to the way such motion comics are being programmed.

2) That being said, printed comic tends to seek a participatory mode in the reading of temporal and spatial elements, but in motion comics, such elements are fixed and defined for the readers.

3) Sound in printed comics are being portrayed by the formation of a word from a sound associated with what is named, i.e Swoosh, Sizzle, etc which requires certain room for imagination. Whereas in motion comics, the sound is objectified.

4) Printed comics demands for higher use of closure in the transitions, which is required less so in motion ones.

5) Time and cost differences, though debatable, are evident between these two formats. Though both employ heavy execution, to digitize frame by frame into a continuous story, in my opinion, will require a significant amount of time for motion comics, then compared to printed ones.

The Pros and Cons of of Printed Comics:

Pros:

  • Time is not a factor. Readers can refer to past and present at their own pace as readability is not an issue.
  • A ubiquitous format that has gained acceptance and recognition over the centuries
  • Cost cheaper to produce artwork when compared to generating motion frames needed for motion comics as print comics are analogue mediums.
  • Augments reader’s experience. Modes of participatory imagination is often required.
  • Value of collectability differs, as motion comics are pervasive and on digital modes sharing is made easily and it can’t match up to the sense of pride when owning a collectible printed edition of the same comics.
Cons
  • It is static
  • Not as intuitive when compared to motion comics
  • Style, though debatable, is limited to ink
  • Passive mode of expression

The Pros and Cons of of Motion Comics:

Pros:

  • Coloration and cinematic aspects though moving images as engaging elements
  • Dynamica and active
  • Employment of multiple sensory cues with conflating elements of cinematography means
  • Novelty
  • Different styles of approach can be used to depict narration, not just limited to frames.
Cons
  • Cost much higher for full production
  • Needs access to technological platform in order to view motion comics
  • Lesser room for collaboration and imagination as scenes are dictated in particular manners.

Reflection

It is AMAZING how technology has shaped and crated the way we live in today’s society. Things are often changing but one thing to consider here, is change really always good?

Though motion comics augments sensory experience through the cinematic approach that we find in films and motion pictures, there are obvious limitations as to what this digital platform can offer. The room for imagination is greatly reduced in the motion comics when sequence has been dictated by the creator, whereas this is not the case in printed ones, which is one of the major issue I have with motion comic. Though the animation from the motion ones are engaging, the room for control is delimited as time is presented in a stagnant, linear progression, where as for print comics, the temporal and spatial relations deployed in reading them are often in the hands of the reader.

If we probed further, are motion comics inherently a new platform to view comics as? I will confine my study of these differences to highlight why I would inclined to say, no it isn’t. Firstly, motion comics inherited qualities from its predecessor, the printed ones. Secondly, it delimits capacity for imagination. Though it aid in the smooth continual flow of narration, the same could be found in printed comics, though not as dynamic. Though it is a great medium to portray particularly action sequence, this could be circumvented by the style of static, well drawn comic.

Styling, crafting and art direction are key in presetting spectacular visuals, and thus no matter which medium it is using, these elements are crafted deepening on the medium deployed thus poses no issues as to which is superior.

The room for imagination in printed comic offers a more comprehensive view on not just reading comics, but to be part of it. Irregardless of genres and style, printed ones, in my opinion are not restrained by the medium in which deployed to show he message that one might notice in that of a form of motion comics.

Thus, though motion comics take on as a novelty offering, I think all readers of comic art should ponder upon deeply before accepting such interpellation of change.

kaiens

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